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How Not To Be Wrong

Author: Jordan Ellenberg
Publisher: Penguin
ISBN: 0698163842
Size: 60.45 MB
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The Freakonomics of math—a math-world superstar unveils the hidden beauty and logic of the world and puts its power in our hands The math we learn in school can seem like a dull set of rules, laid down by the ancients and not to be questioned. In How Not to Be Wrong, Jordan Ellenberg shows us how terribly limiting this view is: Math isn’t confined to abstract incidents that never occur in real life, but rather touches everything we do—the whole world is shot through with it. Math allows us to see the hidden structures underneath the messy and chaotic surface of our world. It’s a science of not being wrong, hammered out by centuries of hard work and argument. Armed with the tools of mathematics, we can see through to the true meaning of information we take for granted: How early should you get to the airport? What does “public opinion” really represent? Why do tall parents have shorter children? Who really won Florida in 2000? And how likely are you, really, to develop cancer? How Not to Be Wrong presents the surprising revelations behind all of these questions and many more, using the mathematician’s method of analyzing life and exposing the hard-won insights of the academic community to the layman—minus the jargon. Ellenberg chases mathematical threads through a vast range of time and space, from the everyday to the cosmic, encountering, among other things, baseball, Reaganomics, daring lottery schemes, Voltaire, the replicability crisis in psychology, Italian Renaissance painting, artificial languages, the development of non-Euclidean geometry, the coming obesity apocalypse, Antonin Scalia’s views on crime and punishment, the psychology of slime molds, what Facebook can and can’t figure out about you, and the existence of God. Ellenberg pulls from history as well as from the latest theoretical developments to provide those not trained in math with the knowledge they need. Math, as Ellenberg says, is “an atomic-powered prosthesis that you attach to your common sense, vastly multiplying its reach and strength.” With the tools of mathematics in hand, you can understand the world in a deeper, more meaningful way. How Not to Be Wrong will show you how.

Applying Geometry To Everyday Life

Author: Erik Richardson
Publisher: Cavendish Square Publishing, LLC
ISBN: 1502619725
Size: 18.80 MB
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The fundamental shapes of geometry can be built into the grand sweeps of the Sydney Opera House or something as small as a snowflake. This title takes geometric concepts like polygons, platonic solids, and angles and demonstrates their myriad appearances in the world around us. From the Great Pyramid of Giza to sinking a bank shot in pool, geometry abounds.

Research Methods In Psychology

Author: Paul G. Nestor
Publisher: SAGE Publications
ISBN: 1544323751
Size: 16.91 MB
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Research Methods in Psychology: Investigating Human Behavior draws on fascinating stories to illustrate the entire research process within a unifying conceptual framework. Bestselling authors Paul G. Nestor and Russell K. Schutt present a clear and comprehensive introduction to the logic and techniques of research methods in psychology by employing a unique combination of two distinct yet complementary pedagogical techniques. First, chapters designed for experiential, hands-on studies put the student in the roles of researcher, participant, and consumer to bring concepts to life. Second, the findings of cognitive science guide the text in a way that is most conducive to learning. This novel approach serves as an effective way to make the world of psychological research fun and rewarding for students, in addition to allowing them to gain the foundational knowledge they need to design, conduct, and present research.

How Not To Be Wrong

Author: Instaread
Publisher: Instaread
ISBN: 1683783972
Size: 78.11 MB
Format: PDF, Docs
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How Not To Be Wrong by Jordan Ellenberg | Summary & Analysis Preview: How Not to Be Wrong by Jordan Ellenberg attempts to demonstrate real-life applications of mathematics. In schools, students learn math principles in abstract contexts. Math in the real world is used to make accurate predictions, measure impact, evaluate the best choice when a trade-off is needed, and gauge complicated facts. Mathematical understanding gives individuals the ability to determine when unsound logic has been used to arrive at a factually inaccurate conclusion, and how to correct that logic in order “not to be wrong.” Inferences require a strong understanding of the implications of certain mathematical tools. Linear projections are one common pitfall: observations tend to regress back to the mean of a set of observations, but people tend to draw linear conclusions even when a curve better describes and predicts the data. Observed data can also be manipulated because there is always a chance that false positives will give the impression of an effect where none exists… PLEASE NOTE: This is key takeaways and analysis of the book and NOT the original book. Inside this Instaread Summary of How Not To Be Wrong: · Overview of the Book · Important People · Key Takeaways · Analysis of Key Takeaways About the Author With Instaread, you can get the key takeaways, summary and analysis of a book in 15 minutes. We read every chapter, identify the key takeaways and analyze them for your convenience.

The Grasshopper King

Author: Jordan Ellenberg
Publisher: Coffee House Press
ISBN: 1566893860
Size: 10.96 MB
Format: PDF
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This debut novel is a profoundly absurd campus satire about immortality, obsession, obscurity, and true love.

The 3 W S Of Life Women Wisdom And Winning At Super Smash Bros

Author: Adam Brooks
ISBN: 9781982960667
Size: 60.41 MB
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A Smasher's guide to navigating through life. The chapters of this book are covered in the reverse order from the title. Here's what you can expect: Winning at Super Smash Bros. - Chapter 1 Learn about the major role mentality plays when it comes to improving at Smash and gain a deeper awareness of how improvement happens. Use these to your advantage to find and understand the ways you should be practising, and clearly understand what's working for others. Wisdom - Chapter 2 Open yourself to new ways of thinking to view life from a different perspective. Develop an understanding of how to create the most fulfilment from your time and make better choices down the road. Learn how to overcome any obstacle and accomplish any goal. Turn life on easy mode, if you will. Women - Chapter 3 Centered on general laws of attraction and the wise approach to relationships. Beneficial to all readers (not just men), but written from a male perspective. Finally make sense of the dynamic that plays within the modern dating world. About the Author So, I know what you're thinking; why me? Well, - I have been ranked #1 in my region for the past 3 years: - I am a straight A engineering student & intensely motivated: and, - I am well known for having always been suave with the ladies: In the end, it is simply a presentation of wise ideas written in a way best suited for Smashers. Whether you choose to accept them is completely up to you. Nevertheless, I can guarantee there will be at least one thing, if not countless, everyone will take away and make use of for the rest of his or her life.

Sociocultural Research On Mathematics Education

Author: Bill Atweh
Publisher: Routledge
ISBN: 1135653119
Size: 30.90 MB
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This volume--the first to bring together research on sociocultural aspects of mathematics education--presents contemporary and international perspectives on social justice and equity issues that impact mathematics education. In particular, it highlights the importance of three interacting and powerful factors--gender, social, and cultural dimensions. Sociocultural Research on Mathematics Education: An International Perspective is distinguished in several ways: * It is research based. Chapters report on significant research projects; present a comprehensive and critical summary of the research findings; and offer a critical discussion of research methods and theoretical perspectives undertaken in the area. * It is future oriented, presenting recommendations for practice and policy and identifying areas for further research. * It deals with all aspects of formal and informal mathematics education and applications and all levels of formal schooling. As the context of mathematics education rapidly changes-- with an increased demand for mathematically literate citizenship; an increased awareness of issues of equity, inclusivity, and accountability; and increased efforts for globalization of curriculum development and research-- questions are being raised more than ever before about the problems of teaching and learning mathematics from a non-cognitive science perspective. This book contributes significantly to addressing such issues and answering such questions. It is especially relevant for researchers, graduate students, and policymakers in the field of mathematics education.

The Newmediareader

Author: Noah Wardrip-Fruin
Publisher: MIT Press
ISBN: 9780262232272
Size: 60.28 MB
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A sourcebook of historical written texts, video documentation, and working programs that form the foundation of new media. This reader collects the texts, videos, and computer programs--many of them now almost impossible to find--that chronicle the history and form the foundation of the still-emerging field of new media. General introductions by Janet Murray and Lev Manovich, along with short introductions to each of the texts, place the works in their historical context and explain their significance. The texts were originally published between World War II--when digital computing, cybernetic feedback, and early notions of hypertext and the Internet first appeared--and the emergence of the World Wide Web--when they entered the mainstream of public life. The texts are by computer scientists, artists, architects, literary writers, interface designers, cultural critics, and individuals working across disciplines. The contributors include (chronologically) Jorge Luis Borges, Vannevar Bush, Alan Turing, Ivan Sutherland, William S. Burroughs, Ted Nelson, Italo Calvino, Marshall McLuhan, Jean Baudrillard, Nicholas Negroponte, Alan Kay, Bill Viola, Sherry Turkle, Richard Stallman, Brenda Laurel, Langdon Winner, Robert Coover, and Tim Berners-Lee. The CD accompanying the book contains examples of early games, digital art, independent literary efforts, software created at universities, and home-computer commercial software. Also on the CD is digitized video, documenting new media programs and artwork for which no operational version exists. One example is a video record of Douglas Engelbart's first presentation of the mouse, word processor, hyperlink, computer-supported cooperative work, video conferencing, and the dividing up of the screen we now call non-overlapping windows; another is documentation of Lynn Hershman's Lorna, the first interactive video art installation.