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Programming Massively Parallel Processors

Author: David B. Kirk
Publisher: Morgan Kaufmann
ISBN: 012811987X
Size: 76.99 MB
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Programming Massively Parallel Processors: A Hands-on Approach, Third Edition shows both student and professional alike the basic concepts of parallel programming and GPU architecture, exploring, in detail, various techniques for constructing parallel programs. Case studies demonstrate the development process, detailing computational thinking and ending with effective and efficient parallel programs. Topics of performance, floating-point format, parallel patterns, and dynamic parallelism are covered in-depth. For this new edition, the authors have updated their coverage of CUDA, including coverage of newer libraries, such as CuDNN, moved content that has become less important to appendices, added two new chapters on parallel patterns, and updated case studies to reflect current industry practices. Teaches computational thinking and problem-solving techniques that facilitate high-performance parallel computing Utilizes CUDA version 7.5, NVIDIA's software development tool created specifically for massively parallel environments Contains new and updated case studies Includes coverage of newer libraries, such as CuDNN for Deep Learning

System Level Design Of Gpu Based Embedded Systems

Author: Arian Maghazeh
Publisher: Linköping University Electronic Press
ISBN: 9176851753
Size: 11.94 MB
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Modern embedded systems deploy several hardware accelerators, in a heterogeneous manner, to deliver high-performance computing. Among such devices, graphics processing units (GPUs) have earned a prominent position by virtue of their immense computing power. However, a system design that relies on sheer throughput of GPUs is often incapable of satisfying the strict power- and time-related constraints faced by the embedded systems. This thesis presents several system-level software techniques to optimize the design of GPU-based embedded systems under various graphics and non-graphics applications. As compared to the conventional application-level optimizations, the system-wide view of our proposed techniques brings about several advantages: First, it allows for fully incorporating the limitations and requirements of the various system parts in the design process. Second, it can unveil optimization opportunities through exposing the information flow between the processing components. Third, the techniques are generally applicable to a wide range of applications with similar characteristics. In addition, multiple system-level techniques can be combined together or with application-level techniques to further improve the performance. We begin by studying some of the unique attributes of GPU-based embedded systems and discussing several factors that distinguish the design of these systems from that of the conventional high-end GPU-based systems. We then proceed to develop two techniques that address an important challenge in the design of GPU-based embedded systems from different perspectives. The challenge arises from the fact that GPUs require a large amount of workload to be present at runtime in order to deliver a high throughput. However, for some embedded applications, collecting large batches of input data requires an unacceptable waiting time, prompting a trade-off between throughput and latency. We also develop an optimization technique for GPU-based applications to address the memory bottleneck issue by utilizing the GPU L2 cache to shorten data access time. Moreover, in the area of graphics applications, and in particular with a focus on mobile games, we propose a power management scheme to reduce the GPU power consumption by dynamically adjusting the display resolution, while considering the user's visual perception at various resolutions. We also discuss the collective impact of the proposed techniques in tackling the design challenges of emerging complex systems. The proposed techniques are assessed by real-life experimentations on GPU-based hardware platforms, which demonstrate the superior performance of our approaches as compared to the state-of-the-art techniques.

Computing Handbook Third Edition

Author: Teofilo Gonzalez
Publisher: CRC Press
ISBN: 1439898529
Size: 67.58 MB
Format: PDF
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Computing Handbook, Third Edition: Computer Science and Software Engineering mirrors the modern taxonomy of computer science and software engineering as described by the Association for Computing Machinery (ACM) and the IEEE Computer Society (IEEE-CS). Written by established leading experts and influential young researchers, the first volume of this popular handbook examines the elements involved in designing and implementing software, new areas in which computers are being used, and ways to solve computing problems. The book also explores our current understanding of software engineering and its effect on the practice of software development and the education of software professionals. Like the second volume, this first volume describes what occurs in research laboratories, educational institutions, and public and private organizations to advance the effective development and use of computers and computing in today’s world. Research-level survey articles provide deep insights into the computing discipline, enabling readers to understand the principles and practices that drive computing education, research, and development in the twenty-first century.

Parallel Processing

Author: Bruno Buchberger
Publisher: Springer Science & Business Media
ISBN: 9783540584308
Size: 75.26 MB
Format: PDF, Kindle
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Proceedings -- Parallel Computing.

Proceedings Of The 1993 International Conference On Parallel Processing

Author: Alok N. Choudhary
Publisher: CRC Press
ISBN: 9780849389856
Size: 78.56 MB
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This three-volume work presents a compendium of current and seminal papers on parallel/distributed processing offered at the 22nd International Conference on Parallel Processing, held August 16-20, 1993 in Chicago, Illinois. Topics include processor architectures; mapping algorithms to parallel systems, performance evaluations; fault diagnosis, recovery, and tolerance; cube networks; portable software; synchronization; compilers; hypercube computing; and image processing and graphics. Computer professionals in parallel processing, distributed systems, and software engineering will find this book essential to their complete computer reference library.