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Teach Your Kids To Code

Author: Bryson Payne
Publisher: No Starch Press
ISBN: 1593276141
Size: 79.42 MB
Format: PDF, Docs
View: 124
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Teach Your Kids to Code is a parent's and teacher's guide to teaching kids basic programming and problem solving using Python, the powerful language used in college courses and by tech companies like Google and IBM. Step-by-step explanations will have kids learning computational thinking right away, while visual and game-oriented examples hold their attention. Friendly introductions to fundamental programming concepts such as variables, loops, and functions will help even the youngest programmers build the skills they need to make their own cool games and applications. Whether you've been coding for years or have never programmed anything at all, Teach Your Kids to Code will help you show your young programmer how to: Explore geometry by drawing colorful shapes with Turtle graphicsWrite programs to encode and decode messages, play Rock-Paper-Scissors, and calculate how tall someone is in Ping-Pong ballsCreate fun, playable games like War, Yahtzee, and PongAdd interactivity, animation, and sound to their apps Teach Your Kids to Code is the perfect companion to any introductory programming class or after-school meet-up, or simply your educational efforts at home. Spend some fun, productive afternoons at the computer with your kids—you can all learn something!

Learn Java The Easy Way

Author: Bryson Payne
Publisher: No Starch Press
ISBN: 1593278462
Size: 17.60 MB
Format: PDF
View: 4678
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Java is the world’s most popular programming language, but it’s known for having a steep learning curve. Learn Java the Easy Way takes the chore out of learning Java with hands-on projects that will get you building real, functioning apps right away. You’ll start by familiarizing yourself with JShell, Java’s interactive command line shell that allows programmers to run single lines of code and get immediate feedback. Then, you’ll create a guessing game, a secret message encoder, and a multitouch bubble-drawing app for both desktop and mobile devices using Eclipse, an industry-standard IDE, and Android Studio, the development environment for making Android apps. As you build these apps, you’ll learn how to: -Perform calculations, manipulate text strings, and generate random colors -Use conditions, loops, and methods to make your programs responsive and concise -Create functions to reuse code and save time -Build graphical user interface (GUI) elements, including buttons, menus, pop-ups, and sliders -Take advantage of Eclipse and Android Studio features to debug your code and find, fix, and prevent common mistakes If you’ve been thinking about learning Java, Learn Java the Easy Way will bring you up to speed in no time.

Computers For Seniors

Author: Chris Ewin
Publisher: No Starch Press
ISBN: 1593278330
Size: 12.63 MB
Format: PDF, ePub
View: 2130
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Computers for Seniors is a step-by-step guide that will take you all the way from pressing the "On" button on your new computer to being a confident user who can send email to family and friends, shop online safely, read the latest news, watch funny YouTube videos, share cute pictures of your grandkids, check the weather forecast, and much more. You’ll learn to: -Plug in, set up, and turn on your computer -Print and share photos of your grandkids, vacations, pets, friends, and special life events -Install helpful tools like a calendar, money manager, and weather tracker -Search the internet for news, recipes, gardening tips, sports updates, and anything else that interests you -Watch entertaining YouTube videos or educational lectures and make video calls to anywhere in the world -Find and listen to new music (or your favorite classics) and read electronic books -Email your friends and family -Stay safe online and keep your private information secure Computers for Seniors will show you how to get what you really want from your PC, with the help of full-color illustrations, friendly instructions, and a touch of humor. Each lesson has small exercises to test your skills and help you practice, to make sure you feel comfortable with what you’ve learned before you move on. It’s never too late to have fun and get more out of your PC—Computers for Seniors will ease you into the computer generation by guiding you every step of the way.

Math Adventures With Python

Author: Peter Farrell
Publisher: No Starch Press
ISBN: 1593278683
Size: 12.52 MB
Format: PDF, Docs
View: 6190
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Learn math by getting creative with code! Use the Python programming language to transform learning high school-level math topics like algebra, geometry, trigonometry, and calculus! Math Adventures with Python will show you how to harness the power of programming to keep math relevant and fun. With the aid of the Python programming language, you'll learn how to visualize solutions to a range of math problems as you use code to explore key mathematical concepts like algebra, trigonometry, matrices, and cellular automata. Once you've learned the programming basics like loops and variables, you'll write your own programs to solve equations quickly, make cool things like an interactive rainbow grid, and automate tedious tasks like factoring numbers and finding square roots. You'll learn how to write functions to draw and manipulate shapes, create oscillating sine waves, and solve equations graphically. You'll also learn how to: - Draw and transform 2D and 3D graphics with matrices - Make colorful designs like the Mandelbrot and Julia sets with complex numbers - Use recursion to create fractals like the Koch snowflake and the Sierpinski triangle - Generate virtual sheep that graze on grass and multiply autonomously - Crack secret codes using genetic algorithms As you work through the book's numerous examples and increasingly challenging exercises, you'll code your own solutions, create beautiful visualizations, and see just how much more fun math can be!

Bowker S Directory Of Videocassettes For Children 1999

Author: R R Bowker Publishing
Publisher: Rr Bowker Llc
ISBN: 9780835242011
Size: 36.73 MB
Format: PDF, ePub, Docs
View: 7132
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Is "Mulan" available in a closed captioned version? Is there a video to introduce numbers to a six-year-old? To help teach art to second graders, science to sixth graders, or the dangers of drugs to seventh graders? Now you can answer thousands of questions like these, because Bowker's Directory of Videocassettes for Children 1999 delivers the full range of what's available for children on video - all expertly organized & indexed for fast, easy access. This new edition is far & away the most comprehensive children's video directory ever published. It profiles 39,333 titles, divided into Educational/Special Interest & Entertainment sections & cross-referenced in each section by multiple indexes. What's more, it gives you richly detailed entries for each title, not just the bare bones data you'll find in other sources. You'll discover up to 27 data elements for every video - ranging from title, subject, & age recommendation to a brief description & release date - along with full ordering information or rental information. Produced with the same acclaimed expertise that goes into Bowker's Complete Video Directory, this unique guide is an essential resource for librarians, retailers, teachers, parents, & children looking for the best & the latest videos of interest for young patrons.

Video Sourcebook

Author: Thomson Gale
Publisher: Gale Cengage
ISBN: 9781414400990
Size: 19.98 MB
Format: PDF, ePub, Docs
View: 493
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From classroom aids to corporate training programs, technical resources to self-help guides, children's features to documentaries, theatrical releases to straight-to-video movies, The Video Source Book continues its comprehensive coverage of the wide universe of video offerings with more than 130,000 complete program listings, encompassing more than 160,000 videos. All listings are arranged alphabetically by title. Each entry provides a description of the program and information on obtaining the title. Six indexes -- alternate title, subject, credits, awards, special formats and program distributors -- help speed research.