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The Urban Sketcher

Author: Marc Taro Holmes
Publisher: F+W Media, Inc.
ISBN: 144033479X
Size: 44.78 MB
Format: PDF, ePub, Mobi
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Make the world your studio! Capture the bustle and beauty of life in your town. Experience life as only an artist can! Join the rapidly growing, international movement of artists united by a passion for drawing on location in the cities, towns and villages where they live and travel. Packed with art and advice from Marc Taro Holmes, artist and co-founder of Urbansketchers.org, this self-directed workshop shows you how to draw inspiration from real life and bring that same excitement into your sketchbook. Inside you’ll fi nd everything you need to tackle subjects ranging from still lifes and architecture to people and busy street scenes. 15 step-by-step demonstrations cover techniques for creating expressive drawings using pencil, pen and ink, and watercolor. Expert tips for achieving a balance of accuracy, spontaneity and speed. Practical advice for working in the field, choosing subjects, coping with onlookers, capturing people in motion and more. Daily exercises and creative prompts for everything from improving essential skills to diverse approaches, such as montages, storytelling portraits and one-page graphic novels. Whether you are a habitual doodler or a seasoned artist, The Urban Sketcher will have you out in the world sketching from the very first page. By completing drawings on the spot, in one session, you achieve a fresh impression of not just what you see, but also what it feels like to be there . . . visual life stories as only you can experience them.

Direct Watercolor

Author: Marc Holmes
Publisher:
ISBN: 9781979762021
Size: 65.20 MB
Format: PDF, Kindle
View: 6063
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For the last ten years, urban sketcher Marc Taro Holmes has been on a mission to travel the world drawing and painting on location. Thousands of loyal readers worldwide have been following his award-winning blog at CitizenSketcher.com, learning from his freely shared articles featuring hundreds of sketchbook drawings and watercolor paintings, his first-hand experiments with field-sketching gear, free downloadable art-workshops, and numerous over-the-shoulder, step-by-step demonstrations Along the way Marc wrote the instant classic: The Urban Sketcher: Techniques for Seeing and Drawing on Location (4.6 stars 180+ reviews). Marc is also the presenter of two online courses: Travel Sketching in Mixed Media and Sketching People in Motion (available from Craftsy.com). With his latest book, Direct Watercolor Marc brings you a retrospective collection of over eighty of his watercolor paintings, painted side-by-side with fellow urban sketchers in ten different countries. This is the work of a plein-air painter at the top of his game, seen for the first time as a single body of work, and accompanied with his latest thoughts on the medium of watercolor. Also included - six completely new step-by-step demonstrations, systematically explaining his deceptively simple approach to painting. Marc shows you how to paint rapidly, with little or no preparation and the minimum of supplies, unlocking the secrets of spontaneous, expressive watercolor, with a unique personal vision. Whether you're already one of Marc's readers or are about to discover his boldly expressive approach, Direct Watercolor offers you the keys to unlocking your own adventures as a sketchbook artist, traveling watercolorist, or unconventional studio painter. Please note: This ebook version of Direct Watercolor is only suitable for full-color displays such as the Kindle Fire, or the Kindle app for tablets, phones, laptops, and computers.

Designing Creatures And Characters

Author: Marc Taro Holmes
Publisher: F+W Media, Inc.
ISBN: 1440344159
Size: 31.68 MB
Format: PDF, Mobi
View: 3456
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All You Need Is a Pencil, Paper and Your Imagination! Ever wondered how you could become a character designer for video games, film or animation? Veteran art director and concept artist Marc Taro Holmes shares proven methods for honing the skills and building the portfolio necessary to become a pro gaming artist. This is the first and only work-at-your-own pace home study program that teaches the crucial insider knowledge needed to break into the entertainment-design industry and develop your own style--all you need are a pencil, paper and your imagination. The projects within this straightforward guide are constructed to help you apply your existing drawing and digital art skills to character design. Or, if you're still working on your skills, it will help you improve while at the same time turning your mind into an idea-generating machine. Unlock the Secrets to Character and Creature Design Follow the creature design process from start to finish: 35 projects are divided into 4 challenge levels, ranging from brainstorming and drawing character blueprints to completing market-ready illustrations. As the levels advance, the projects become more complex. Learn to solve design problems: Every project introduces you to an open-ended fictional assignment inspired by industry experience. Each project has a list of minimum deliverables--the basics to get to the next stage--plus bonus goals. You receive virtual merit badges for each achievement you complete. Think like a pro: Over the 155 possible artistic achievements, you'll be asked to find a solution to every type of conceptual problem you might encounter as a professional creature or character designer. Build your portfolio: Work toward creating an outstanding portfolio. Improve your skills and push yourself to create a fine-tuned presentation that could get you your eventual dream job. "This is a workout for the imagination, a boot camp for creativity." --Marc Taro Holmes

The Urban Sketching Handbook Understanding Perspective

Author: Stephanie Bower
Publisher:
ISBN: 1631591282
Size: 28.82 MB
Format: PDF, Docs
View: 1652
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A good sketch starts with good bones. Often challenging and overwhelming to sketchers, the fourth book in the Urban Sketching Handbook series uses drawings and simple steps to explain the concepts of perspective in practical and useful ways for on-site sketching. Most books are either too abstract or don't provide enough information that relates to what you actually do when you're out in the busy, wide world about to start a drawing. Where do you start? How do you edit what you see to flatten and shrink it onto your paper? How does perspective work? The Urban Sketching Handbook: Understanding Perspective helps you learn to think like an architect, to draw buildings and spaces by reducing what you see to simple, basic shapes, then adding layers in simple steps, and finally finishing your sketch with detail, tone, and color--in accurate perspective. Full of helpful tips, architect and illustrator, Stephanie Bower even de-constructs sketches to show you how to create them! Once you understand perspective, it will change the way you see the world--you'll see perspective everywhere. Some of the key concepts explored in this volume are: - Basic Terms - Basic Spatial Principles - Types of Perspective - Building a Sketch in Layers - Special Conditions