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World Of Warcraft Chronicles Of War

Author: Christie Golden
Publisher: Gallery Books
ISBN: 9781439172728
Size: 79.92 MB
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Over the eons, an endless struggle between the forces of order and chaos has shaped the world of Azeroth and its inhabitants. The orcish Horde’s violent invasion of the Eastern Kingdoms stands as one of history’s most tumultuous periods. Through the Burning Legion’s demonic machinations, the once-noble orcs were transformed into a nearly unstoppable foe and let loose upon Azeroth’s unsuspecting denizens. Yet even in the face of the Horde’s unparalleled fury, brave heroes risked everything to rise up in defense of the . . . Rise of the Horde: Before the savage orcs began their rampage across Azeroth, they were a proud shamanic race native to the world of Draenor. The cunning demon Kil’jaeden saw lethal potential in the clan-based orcs, and thus he set about molding them into the Horde—a single, brutal force driven by an all-consuming thirst for destruction. But the foul demonic magic that granted the Horde its immense strength began consuming the orcs from within, ultimately threatening to destroy everything that they once were. The Last Guardian: Long ago a group of magi known as the Council of Tirisfal was formed to fight a secret war against the sinister demons of the Burning Legion. To this end, the council imbued a single champion with enormous power to act as the world’s guardian. Medivh was one such Guardian of Tirisfal, and he was expected to be the greatest who had ever lived. Yet he was destined to follow a much darker path. From birth a mysterious evil had tainted the core of his being, and his subsequent struggle against the darkness within himself would precipitate the orcish Horde’s invasion of Azeroth . . . and change the world forever. Tides of Darkness: During the First War, the orcish Horde laid waste to the once-great human kingdom of Stormwind. From the ashes of this terrible defeat, however, hope emerged. Anduin Lothar, Champion of Stormwind, rallied the survivors of his ruined homeland and valiantly led them to Lordaeron in the hopes of uniting the human nations into a mighty Alliance that could stand against the Horde and its ruthless new leader, Orgrim Doomhammer. Yet as formidable as Lothar believed the Alliance would be, many humans feared that no force would ever be capable of stopping the Horde’s merciless onslaught. Beyond the Dark Portal: In the aftermath of the Second War between orcs and humans, the Dark Portal, a gateway connecting Azeroth to Draenor, was destroyed. The orcs, however, did not abandon their lust for war. Led by the mysterious orc shaman Ner’zhul, a fresh wave of Horde fighters flooded into Azeroth. Even more unsettling was that small bands of orcs intent on something other than mere conquest began scouring Azeroth for powerful artifacts desired by their sinister leader. To counter the Horde’s dark schemes, only one option remained for the Alliance: a suicide mission into the orcs’ ruined homeworld of Draenor.

The World War Ii Chronicles

Author: Edward Ellsberg
Publisher: Open Road Media
ISBN: 1504047141
Size: 40.29 MB
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A navy admiral’s firsthand accounts of three triumphant operations in Europe and North Africa during World War II. After the attack on Pearl Harbor, naval engineering genius Edward Ellsberg came out of retirement to serve his country once again. In these three riveting histories, he recounts the incredible salvage missions and audacious battle plans he took part in during the Second World War. Under the Red Sea Sun: In 1942, Mussolini’s forces were on the run in East Africa. At Massawa, Eritrea, the fleeing Italians left the largest mass wreck in the world, turning a vital port into a tangle of shattered ships and dangerous booby traps. In order to continue the war effort and push back the Axis powers in Africa, the Allies enlisted Commander Ellsberg, who navigated the complicated American and British bureaucracies to pull off a historic feat of engineering—the largest of its kind the world had ever seen. The Far Shore: Rear Admiral Ellsberg describes in detail the meticulous preparation and efforts behind the Normandy Invasion—efforts that would keep the flow of men and materials streaming onto the beaches and into the heart of Europe. From dealing with the extremes of engineering possibilities to wrestling with the knowledge that countless lives depended on the success of his intricate planning, Ellsberg worked himself into exhaustion to do his part. Vividly described by a man who saw firsthand the horrors of war and the cost of victory, The Far Shore takes readers through the brutal surf, onto the bloody beaches, and into the mind of one of World War II’s little-known heroes. No Banners, No Bugles: In Oran, Algeria, a crucial port city, Ellsberg helped the Allies prepare for Operation Torch, the fight to reclaim North Africa from the Axis powers. As General Eisenhower’s chief of salvage in the Mediterranean, Ellsberg had to sort out the disorganized mess left by the Vichy French and find a way to open the harbor, though his flagging health proved to be a dangerous obstacle. No Banners, No Bugles is the riveting story of how Ellsberg, the miracle worker, tackled his greatest mission yet.

World Of Warcraft Chronicle

Author: Blizzard Entertainment
Publisher: Dark Horse Comics
ISBN: 1616558466
Size: 46.55 MB
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Offers an illustrated, in-depth look at the history and mythology of the World of Warcraft game universe.

Playin To Win

Author: James Butch Rosser
Publisher: Morgan James Publishing
ISBN: 1600379524
Size: 31.51 MB
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At the edge of one of America's most defining eras in its history, salvation comes from the most unlikely source: video games. Playin' To Win: A Surgeon, Scientist and Parent Examines the Upside of Video Games, is inspired, in part, by many edgy titles that have previously probed the expanse of what could be. It is a Freakanomics with a more grassroots subject matter that elicits an instantaneous visceral response from citizens of every walk of life. It is an Everything Bad Is Good For You with grittier details on how the unexpected can be incorporated into raising our society to the next level. Ultimately, it makes a case that video games can promote a Tipping Point with a focus on contributing to real world solutions. It is direct, thought-provoking and consistently challenges perceptions of the boundaries of reality. It has to be! Because the readers will be the first to bear witness: this is a call for the start of a second American Revolution!

Playin To Win

Author: Butch
Publisher: Morgan James Publishing
ISBN: 1600373615
Size: 59.78 MB
Format: PDF, Kindle
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At the edge of one of America's most defining eras in its history, salvation comes from the most unlikely source: video games. "Playin' To Win" makes a case that video games can promote a Tipping Point with a focus on contributing to real world solutions. It is direct, thought-provoking and consistently challenges perceptions of the boundaries of reality.

The Virtual Future

Author: William Sims Bainbridge
Publisher: Springer Science & Business Media
ISBN: 9780857299048
Size: 65.46 MB
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The newest communication technologies are profoundly changing the world's politics, economies, and cultures, but the specific implications of online game worlds remain mysterious. The Virtual Future employs theories and methods from social science to explore nine very different virtual futures: The Matrix Online, Tabula Rasa, Anarchy Online, Entropia Universe, Star Trek Online, EVE Online, Star Wars Galaxies, World of Warcraft: Burning Crusade, and The Chronicles of Riddick. Each presents a different picture of how technology and society could evolve in coming centuries, but one theme runs through all of them, the attempt to escape the Earth and seek new destinies among the stars. Four decades after the last trip to the moon, a new conception of spaceflight is emerging. Rather than rockets shooting humans across vast physical distances to sterile rocks that lack the resources to sustain life, perhaps robot space probes and orbiting telescopes will glean information about the universe, that humans can then experience inside computer-generated environments much closer to home. All nine of these fantastically rich multiplayer masterpieces have shown myriads of people that really radical alternatives to contemporary society could exist, and has served as a laboratory for examining the consequences. Each is a prototype of new social forms, a utopian subculture, and a simulation of technologies that have yet to be invented. They draw upon several different traditions of science fiction and academic philosophy, and they were created in several nations. By comparing these nine role-playing fantasies, we can better consider what kind of world we want to inhabit in the real future.

The Chronicles Of Narnia And Philosophy

Author: Gregory Bassham
Publisher: Open Court
ISBN: 0812698096
Size: 78.61 MB
Format: PDF, Kindle
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The Chronicles of Narnia series has entertained millions of readers, both children and adults, since the appearance of the first book in 1950. Here, scholars turn the lens of philosophy on these timeless tales. Engagingly written for a lay audience, these essays consider a wealth of topics centered on the ethical, spiritual, mythic, and moral resonances in the adventures of Aslan, the Pevensie children, and the rest of the colorful cast. Do the spectacular events in Narnia give readers a simplistic view of human choice and decision making? Does Aslan offer a solution to the problem of evil? What does the character of Susan tell readers about Lewis’s view of gender? How does Lewis address the Nietzschean “master morality” embraced by most of the villains of the Chronicles? With these and a wide range of other questions, this provocative book takes a fresh view of the world of Narnia and expands readers’ experience of it.

Guinness World Records 2017 Gamer S Edition

Author: Guinness World Records
Publisher: Guinness World Records
ISBN: 191056141X
Size: 60.82 MB
Format: PDF, ePub
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In this 10th edition of the bestselling Guinness World Records: Gamer’s Edition, get the latest facts and stats on your favourite games, plus a Star Wars special feature! Find sims, space shooters, RPGs, eSports, strategy games and horror titles, and a celebration of 25 years of Mario Kart. From League of Legends to The Legend of Zelda, it’s all here!

World Of Warcraft And Philosophy

Author: Luke Cuddy
Publisher: Open Court Publishing Company
ISBN: 9780812696738
Size: 15.32 MB
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Looks at the philosophy behind some of the biggest names in pop culture, including movies, video games, music groups, and more.

The Warcraft Civilization

Author: William Sims Bainbridge
Publisher: MIT Press
ISBN: 0262288370
Size: 20.35 MB
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World of Warcraft is more than a game. There is no ultimate goal, no winning hand, no princess to be rescued. WoW is an immersive virtual world in which characters must cope in a dangerous environment, assume identities, struggle to understand and communicate, learn to use technology, and compete for dwindling resources. Beyond the fantasy and science fiction details, as many have noted, it's not entirely unlike today's world. In The Warcraft Civilization, sociologist William Sims Bainbridge goes further, arguing that WoW can be seen not only as an allegory of today but also as a virtual prototype of tomorrow, of a real human future in which tribe-like groups will engage in combat over declining natural resources, build temporary alliances on the basis of mutual self-interest, and seek a set of values that transcend the need for war. What makes WoW an especially good place to look for insights about Western civilization, Bainbridge says, is that it bridges past and future. It is founded on Western cultural tradition, yet aimed toward the virtual worlds we could create in times to come.